Taunt in Street Fighter 6 precise timing for pressing all Punch and Kick buttons simultaneously, leading to unintended moves if not done correctly. Additionally, the beta version had an unassigned default button for taunting, adding to the confusion.
Taunting is not just a way to show off; it's a strategic move that can give you a psychological edge over your opponent. This guide will walk you through the different methods of taunting in the game, based on various controls and character-specific taunts.
How Do You Taunt in Street Fighter 6?
In Street Fighter 6, you can taunt by assigning a taunt button or pressing all the punch and kick buttons at the same time while also hitting a directional button on the D-Pad. This means simultaneously pressing Cross, Square, Triangle, Circle, R1, and R2 buttons on a PlayStation controller, and pressing A, B, X, Y, RB, and RT buttons for Xbox.
Classic Controls
For players who prefer the Classic control scheme, taunting is a bit more complex. You'll need to press all six attack buttons simultaneously. Here's how to do it:
Taunt Type | Button Combination |
---|---|
Taunt 1 | LP + MP + HP + LK + MK + HK |
Taunt 2 | Forward + LP + MP + HP + LK + MK + HK |
Taunt 3 | Back + LP + MP + HP + LK + MK + HK |
Modern Controls
If you're using Modern controls, the process is simplified. You'll only need to press three attack buttons at the same time. Here's the breakdown:
Taunt Type | Button Combination |
---|---|
Taunt 1 | Light Attack + Medium Attack + Heavy Attack |
Taunt 2 | Back + Light Attack + Medium Attack + Heavy Attack |
Taunt 3 | Forward + Light Attack + Medium Attack + Heavy Attack |
How to Assign a Taunt Button
Taunting often requires pressing multiple buttons simultaneously, which can slow you down in the heat of battle. To simplify this process, you can assign a dedicated taunt button through the game's Control Mapping settings.

Steps to Assign a Taunt Button
- Navigate to Settings: From the main menu, go to the 'Settings' option.
- Access Control Mapping: Within the settings, find and select the 'Control Mapping' section.
- Choose a Button: You'll see a list of all the buttons and their current assignments. Select an unassigned button or one that you don't use frequently for other actions.
- Assign Taunt: Once you've chosen a button, assign the 'Taunt' action to it.
Recommended Buttons
- PlayStation: The touchpad is often an excellent choice for a dedicated taunt button, as it's generally not used for other in-game actions.
- Xbox: The View button is a good option for Xbox users for the same reason.
Character-Specific Taunts
Each character in Street Fighter 6 has three unique taunts that can be activated using different directional inputs. These taunts often reflect the personality and fighting style of the character. Here's how to perform them:
- Character Selection: Choose a character whose taunts you want to use.
- Learn the Commands: Refer to the character's move list to find the specific directional inputs required for each of their three taunts.
- Positioning: As with the basic method, ensure you're at a safe distance from your opponent.
- Input Commands: Use the joystick or D-pad to input the directional commands while pressing the appropriate punch or kick buttons.
- Execution: Your character will perform a taunt that is unique to them, complete with specialized animations and voice lines.
Blanka's Doll Juggling (Back Taunt)
Blanka's back taunt is more than just showmanship; it allows him to replenish his Blanka-Chan Doll meter and gain an extra bomb. However, the move comes with a significant drawback: it has a long recovery time, leaving Blanka vulnerable to attacks.
Marisa's Armored Bait (Forward Taunt)
Marisa's forward taunt is a provocative gesture that dares the opponent to strike. Its unique feature is its armor, which absorbs the first hit without taking damage. However, Marisa remains susceptible to follow-up attacks due to frame disadvantages.
E. Honda's Sumo Shout (Neutral Taunt)
Drawing from his Sumo wrestling background, E. Honda's neutral taunt also comes with armor, allowing him to withstand initial jabs from the opponent. But beware, armor-breaking moves can still penetrate this defense.
Jamie's Evasive Drop & Pop (Neutral Taunt)
Jamie's neutral taunt is a high-risk, high-reward move that allows for dodging projectiles and some standing attacks. However, its lengthy execution time makes it a risky choice.
Dee Jay's Sit & Wait (Forward Taunt)
Dee Jay's forward taunt involves sitting down, effectively dodging projectiles. However, this move leaves him vulnerable to low attacks and should only be used when the opponent is at a distance.
Chun-Li's Damaging Zhe Sha (Neutral Taunt)
Chun-Li's Zhe Sha taunt is unique in that it can deal 300 damage and can be incorporated into combos, especially when the opponent is stunned.
Lily's Flashy Defense (Neutral Taunt)
Lily's neutral taunt involves using a Polaroid camera flash to stop incoming projectiles and deal minor damage. However, it's ineffective against special projectiles.
Dhalsim's Risky Levitation (Back and Forward Taunt)
Dhalsim's taunts allow him to levitate, dodging low attacks but leaving him exposed to standing and high attacks.