Best Spells in Baldur’s Gate 3 (Offensive, Defensive, Utility, Cantrips)


Baldur's Gate 3 offers a diverse array of spells for every situation. For offense, spells like Fireball and Chromatic Orb dominate with their raw power and adaptability. Defensive spells like Healing Word and Shield of Faith provide crucial support, enhancing survivability. Utility spells, including Misty Step and Invisibility, offer strategic advantages, while cantrips like Eldritch Blast and Vicious Mockery ensure consistent, low-cost effectiveness in various combat scenarios.

Best Offensive Spells in Baldur's Gate 3

Spell NameDamage TypeEffectArea of EffectSpecial Notes
Chromatic OrbElementsDeals elemental damage; type is choosableSingle TargetAdaptable to enemy weaknesses
Magic MissileForceAutomatically hits; deals force damageMultiple TargetsGuaranteed damage
Cloud of DaggersSlashingDamages enemies in area each turnSmall AreaControls space
MoonbeamRadiantRadiant damage; can move each turnSmall AreaDebuffs enemies
FireballFireHigh fire damage in a large radiusLarge AreaEffective against groups
Ice StormColdDamages and creates slippery terrainLarge AreaCombines damage and control

These offensive spells in "Baldur's Gate 3" provide players with a range of options for dealing damage in various situations. From the precision and reliability of Magic Missile to the area control of Cloud of Daggers and the raw power of Fireball, these spells are key tools for any spellcaster looking to maximize their impact in combat. Each spell offers unique advantages, allowing players to tailor their offensive strategy to the challenges they face.

Chromatic Orb

  • Description: A versatile spell that allows choosing the damage type.
  • Mechanics: Can deal various types of elemental damage, adaptable to enemy vulnerabilities.
  • Advantages: The ability to bypass resistances by selecting the appropriate damage type.
  • Strategy: Use against enemies with known weaknesses to maximize damage.

Magic Missile

  • Description: A reliable spell that automatically hits its target.
  • Mechanics: Fires several darts of force damage that cannot miss.
  • Advantages: Guaranteed damage, useful against elusive or high-defense targets.
  • Strategy: Ideal for finishing off weak enemies or chipping away at tougher foes.

Cloud of Daggers

  • Description: Creates a zone of spinning daggers that damages enemies within it.
  • Mechanics: Deals slashing damage to anyone in its area each turn.
  • Advantages: Excellent for area denial and controlling enemy movement.
  • Strategy: Place in choke points or around objectives to hinder enemy movement.

Moonbeam

  • Description: Summons a beam of light that damages and debuffs enemies.
  • Mechanics: Deals radiant damage and can be moved each turn.
  • Advantages: Consistent damage over time and area control.
  • Strategy: Use to control the battlefield and damage groups of enemies.

Fireball

  • Description: A powerful area-of-effect spell dealing fire damage.
  • Mechanics: Causes significant damage in a large radius.
  • Advantages: High damage potential, especially effective against groups.
  • Strategy: Cast in crowded combat situations for maximum impact.

Ice Storm

  • Description: An icy counterpart to Fireball with additional control effects.
  • Mechanics: Deals damage and creates slippery terrain.
  • Advantages: Combines damage with environmental control.
  • Strategy: Use to damage and disrupt enemy positioning.

Best Defensive Spells in Baldur's Gate 3

Spell NameEffect TypeEffect DescriptionTargetSpecial Notes
Healing WordHealingHeals at range; quick to castSingle TargetUseful for emergency healing
BaneDebuffReduces enemy attack rolls and saving throwsUp to 3 TargetsWeakens multiple enemies
AidBuffIncreases health and hit point maximumMultiple AlliesPrepares party for tough battles
Shield of FaithBuffBoosts a target's armor classSingle TargetEnhances defense
Mass Healing WordHealingHeals multiple targets simultaneouslyMultiple AlliesEfficient for group healing

These defensive spells provide a mix of healing and protection, crucial for maintaining your party's strength in combat. Each spell offers unique benefits, from immediate healing to enhancing defense, allowing players to adapt their strategy according to the challenges they face in "Baldur's Gate 3."

Healing Word

  • Description: A quick, ranged healing spell.
  • Mechanics: Heals a target for a modest amount. Its main advantage is its range, allowing you to heal allies from a distance.
  • Advantages: More practical than Cure Wounds due to its ranged nature. Useful in emergencies to quickly bring allies back from the brink.
  • Strategy: Ideal for supporting teammates who are spread out or for healers who prefer to stay out of melee range.

Bane

  • Description: A spell that weakens enemy attacks and defenses.
  • Mechanics: Targets up to three creatures, imposing a 1d4 penalty on their attack rolls and saving throws.
  • Advantages: Reduces the effectiveness of enemy attacks and makes them more susceptible to other spells and effects.
  • Strategy: Best used against powerful foes to lower their combat effectiveness, especially useful in boss fights or against groups of strong enemies.

Aid

  • Description: Bolsters allies' health and resilience.
  • Mechanics: Increases allies' current and maximum hit points, providing a buffer of extra health.
  • Advantages: Useful for preparing your party for tough battles. The increase in hit point maximum can be a game-changer in prolonged fights.
  • Strategy: Cast before engaging in combat to maximize your party's survivability.

Shield of Faith

  • Description: A protective spell that boosts an ally's defense.
  • Mechanics: Increases a target's Armor Class by 2, making them harder to hit.
  • Advantages: The boost to Armor Class can significantly reduce the likelihood of an ally being hit by enemy attacks.
  • Strategy: Cast on front-line fighters or key allies to enhance their defense, especially effective in battles where every hit point counts.

Mass Healing Word

  • Description: A group healing spell.
  • Mechanics: Similar to Healing Word but affects multiple targets.
  • Advantages: Efficient way to heal several party members simultaneously, especially in situations where the party has taken widespread damage.
  • Strategy: Use in battles with area-of-effect damage or when multiple allies are low on health to quickly stabilize the situation.

Best Cantrips in Baldur's Gate 3

Cantrip NameDamage TypeEffect DescriptionTargetSpecial Notes
Eldritch BlastForceDeals force damage; scales with levelSingle TargetMainstay for Warlocks
Vicious MockeryPsychicDeals damage and imposes disadvantage on attacksSingle EnemyUseful for weakening enemies
ShillelaghMagicalEnhances a club or staff for better damageWeaponGood for melee spellcasters
FireboltFireDeals fire damageSingle TargetHigh damage potential
Ray of FrostColdDeals damage and reduces target's movement speedSingle TargetCombines damage with control

These cantrip spells offer a range of options in Baldur's Gate 3, from direct damage to tactical advantages in combat. Each cantrip serves a specific role, allowing players to tailor their approach based on the situation and their character's strengths.

Eldritch Blast

  • Description: A powerful force damage spell.
  • Mechanics: Deals 1d10 force damage to targets. At level 5 and 11, gains additional beams, increasing its damage potential.
  • Advantages: Can be cast repeatedly without using a spell slot. Damage scales with level, making it more potent as you progress.
  • Strategy: Ideal for warlocks due to the ability to add charisma modifiers and other effects. Useful for consistent damage output in combat.

Vicious Mockery

  • Description: A psychic damage spell with a tactical edge.
  • Mechanics: Inflicts 1d4 psychic damage. The main advantage is imposing disadvantage on attack rolls if the target fails its save.
  • Advantages: Useful for weakening powerful enemies, especially bosses, by reducing their attack efficiency.
  • Strategy: Effective for mitigating damage from high-threat targets. Can be used to counteract abilities like a barbarian's Reckless Attack.

Shillelagh

  • Description: Enhances a melee weapon with natural power.
  • Mechanics: Imbues a staff or club with extra damage (1d8 + wisdom modifier).
  • Advantages: Cast as a bonus action, allowing an attack in the same turn. Increases the damage output of a melee weapon.
  • Strategy: Particularly beneficial for characters who engage in close combat and can use the bonus action efficiently.

Firebolt and Ray of Frost

  • Description: Basic elemental damage cantrips.
  • Mechanics: Firebolt deals fire damage, potentially more than Ray of Frost. Ray of Frost reduces the target's movement speed.
  • Advantages: Firebolt is good for higher damage, while Ray of Frost is useful for controlling enemy movement.
  • Strategy: Choice depends on the situation – Firebolt for damage, Ray of Frost for tactical control.

Best Utility Spells in Baldur's Gate 3

Spell NameEffect TypeEffect DescriptionTargetSpecial Notes
Mage ArmorBuffIncreases Armor Class of unarmored targetSingle TargetEssential for spellcasters
CommandControlInfluences enemy actions for a turnSingle EnemyVersatile in and out of combat
Misty StepTeleportationShort-range teleportationSelfGreat for repositioning
Tasha's Hideous LaughterIncapacitationRenders enemy prone and unable to actSingle EnemyEffective for neutralizing threats
See InvisibilityDetectionReveals invisible creatures and objectsSelfCrucial for detecting hidden threats
InvisibilityStealthRenders a character invisibleSingle AllyUseful for stealth and ambush
CounterspellInterruptionCancels enemy spellcastingEnemy SpellcasterDefensive against enemy casters
PolymorphTransformationTransforms creature into harmless formSingle TargetRemoves threats from combat
Conjure Minor ElementalsSummoningSummons elementals for assistanceAreaAdds allies in combat
Heat MetalDamage/ControlHeats metal objects, causing damageMetal ObjectEffective against metal-wielding foes

These utility spells offer a wide range of tactical options in "Baldur's Gate 3," from enhancing defense and visibility to controlling the battlefield and enemy actions. Each spell provides unique opportunities to overcome challenges, making them invaluable tools in a player's magical arsenal.

Mage Armor

  • Description: Increases the Armor Class of a target without armor.
  • Mechanics: Significantly boosts the target's defense, making them harder to hit.
  • Advantages: Essential for spellcasters and other characters who don't wear armor.
  • Strategy: Cast after every long rest to ensure your spellcasters are always protected.

Command

  • Description: Influences an enemy's actions for a turn.
  • Mechanics: Can make an enemy drop their weapon, flee, or perform other actions.
  • Advantages: Versatile in and out of combat. Useful for disarming powerful enemies or creating tactical advantages.
  • Strategy: Use to disarm key enemies or control the battlefield. Also effective in non-combat scenarios for various purposes.

Misty Step

  • Description: A short-range teleportation spell.
  • Mechanics: Instantly teleports you to a visible location within range.
  • Advantages: Great for repositioning, escaping danger, or reaching advantageous positions.
  • Strategy: Use to gain high ground, escape melee combat, or traverse obstacles.

Tasha's Hideous Laughter

  • Description: Incapacitates an enemy with uncontrollable laughter.
  • Mechanics: Renders a creature prone and unable to move or take actions.
  • Advantages: Effective for neutralizing a key enemy during combat.
  • Strategy: Use on powerful enemies to remove them from the fight temporarily.

See Invisibility

  • Description: Allows you to see invisible creatures and objects.
  • Mechanics: Reveals hidden enemies, traps, or items.
  • Advantages: Essential for detecting ambushes or finding hidden treasures.
  • Strategy: Use in areas where you suspect invisible threats or to uncover hidden paths.

Invisibility

  • Description: Renders a character invisible.
  • Mechanics: Great for stealth operations or avoiding detection.
  • Advantages: Useful for scouting, sneaking past enemies, or setting up ambushes.
  • Strategy: Cast on scouts or characters needing to move undetected.

Counterspell

  • Description: Interrupts and cancels enemy spells.
  • Mechanics: Acts as a reaction to stop an enemy's spellcasting.
  • Advantages: Provides crucial defense against powerful enemy spellcasters.
  • Strategy: Keep ready for high-stakes encounters where enemy spellcasters are present.

Polymorph

  • Description: Transforms a creature into a harmless form.
  • Mechanics: Temporarily neutralizes a threat by transforming it.
  • Advantages: Effective for removing powerful enemies from combat.
  • Strategy: Use on strong enemies to simplify difficult encounters.

Conjure Minor Elementals

  • Description: Summons elementals to aid in battle.
  • Mechanics: Provides additional allies in combat.
  • Advantages: Useful for outnumbering enemies or taking hits.
  • Strategy: Cast when extra support is needed or to distract enemies.

Heat Metal

  • Description: Heats a metal object, causing damage.
  • Mechanics: Targets metal weapons or armor, causing fire damage and potential disarmament.
  • Advantages: Effective against enemies equipped with metal gear.
  • Strategy: Use to disarm enemies or cause ongoing damage in combat.

Ethan Akins

Ethan is the write for Gamer Amplify and he is all about the grind and the glory that comes with it. Ethan is a long time TF2 player, but also got a soft spot for RPGs like WoW and RTS games like SC2. On gaming forums and in articles, Ethan is the go-to for straight talk on game mechanics and strategies.

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